In this video, we take a look at exporting a model from Zbrush to Substance Painter. We will cover 3 options for exporting meshes. Topics include: Material setup, subtool organization, UVs, UDIM, baking Polypoint to ID masks, and how to scale the scene. 00:00:00 Intro 00:00:51 Using Substools as 00:02:24 Using Polypaint as ID 00:03:20 Setting Scene Scale 00:06:00 Export to Unit Scale 00:07:47 Painter import 00:09:52 Baking ID map 00:11:15 Applying material 00:11:59 Using Single Subtool 00:13:35 Using UDIM UV Tiles 00:16:23 Working with multiple Subtools
Hide player controls
Hide resume playing