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Smashing Wine Glass | 6 | Cache and Retime the Simulations

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Lessons and Project Files: For this shot, you only need to compute 10 frames of the simulation. You will save this to disk then use a retime node to create a longer shot where the fluid slows down then reverses in time. The retimed fluid particles will then be surfaced and output as a 50 frame sequence which will define the final shot for rendering. The wine glass and bullet will then be retimed to match.

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