A playthrough of the hidden character Ein in Team Ninja/Tecmo’s Dead or Alive 4/DOA4. So, Ein returns from DOA3, once more as a hidden character. Something I didn’t mention in the last video is that the player’s attacks seem to come out slower than the opponent’s attacks. If you attempt to initiate an attack, it’s entirely possible that the opponent will counter with an attack despite their input starting after your own. It feels really cheap and artificial; almost to me like there’s a bit of input lag. It may just be in my head (especially after playing this game for around 10 hours or so), I but swear it’s there. Ein here definitely doesn’t feel quite as competent as he did in DOA3, and the evident reason for that is that he relies on strikes and rather basic combos more than anything else. He’s not by any means a bad character, but in a game like this which is so focussed on its combo engine it doesn’t make him a dramatically enjoyable character. You see, DOA4 has a combo system when was tech
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