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Unreal Engine Metahuman Facial Motion Workflow with Faceware

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A glimpse into my Unreal Engine Metahuman facial motion workflow with Faceware. Link to my Discord: Link to Faceware Webinar: Metahumans from Epic Games & 3Lateral doo Novi Sad Thank you, to an incredible community of collaborations for being a part of my journey and creative process! Special Thanks ------------------------- The team at Faceware - Pete Busch, Catarina Rodrigues, Joshua Beaudry, Tatjana Vejnovic and Brandon Suyemoto. Norman Wang - CEO & Co-Founder Glassbox Technologies Katie Jo - Senior Product Specialist of Xsens Products at Movella MANUS™ - Arsène van de Bilt Puget Systems and NVIDIA VR Division / Yahiya Jasem - Unreal Environment Gabriel Paiva - Metahuman Whisperer Diana Diriwaechter & Emanuele Salvucci - Rendering & Materials Jonathan Winbush - Unreal Educator Jobutsu - UE5 Metahuman Tutorials Artist Credits ---------------------- Michael Weisheim - Original Character Artist Pixel Urge - Character Body & Face Modification Daniel Cadena - Character Body Textures Konstantin D’Lakrua - Character Hand Rigging Bernhard Rieder - Lighting & Cinematics Gear I Use: Faceware Mark IV HMC: Faceware Studio: GlassboxTech Live Client Plugin: Xsens Link Suit & MVN Animate Pro: Manus Prime II Gloves: Puget Systems Workstation & Nvidia RTX A6000: #unrealengine #metahumans #virtualproduction #facemocap #mocap #facialmotioncapture #motioncapture #faceware #xsens #faceware #liveclient #glassboxtech #nvidiartx #pugetsystems #epicgames #metaverse

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