Support us on Patreon: Part 1 : In this second part of the chainmail tutorial Manuel shows you how to create a Vellum cloth sim and how to attach the chainmail geo to the simulated cloth using the VEX function UVSample(). Download Scene File: 00:00 Intro 00:17 Fit the chainmail into the 0 to 1 space 02:03 Create a Vellum cloth simulation 04:30 Put Uns on the cloth 05:26 Create the UV deformation setup 06:04 Write some VEX code inside of a point wrangle 09:07 fixing the Y dimension 10:45 sweeping a circle along the deformed chainmail splines
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