Support us on Patreon: Part 2: In this first part of the chainmail tutorial Manuel shows you how to create procedural chainmail instancing real geometry onto a procedural hex pattern created with VOPs. Download Scene File: 00:00 Intro 00:35 Looking at an example 01:15 Thinking about hexagonal geometry 04:10 Building the setup in Houdini 04:18 Adding points 04:46 Create the hex grid distribution inside of a VOP 04:53 Create the parameters 06:10 Computing the horizontal and vertical distances 07:43 Working with ptnum 11:30 Offsetting every 2nd row 13:25 Copying geometry onto the points 15:22 Rotating individual instances 18:17 Sweeping the rings
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