Every year I break down the design and development of the year's most innovative game system. This time: it's Watch Dogs Legion's “Play as Anyone“ concept. How does it work - and is it any good? Support Game Maker's Toolkit on Patreon - Watch Dogs: Legion game code provided by Warner Bros Sources [1] Ludonarrative Dissonance in Bioshock | Click Nothing [2] Pulling back the curtain on the tech and politics behind Watch Dogs: Legion | The Washington Post [3] Why Clint Hocking wanted every NPC in Watch Dogs: Legion to be playable | Gamasutra [Card] Watch Dogs Legion: The Problem With Playing Anyone | Writing on Games Games shown in this episode (in order of appearance) Baba is You (Hempuli, 2019) Snake Pass (Sumo Digital, 2017) Her Story (Sam Barlow, 2015) Event[0] (Ocelot Society, 2016) Return of the Obra Dinn (Lucas Pope, 2018) Watch Dogs: Legion (Ubisoft Toronto, 2020) Immortals Fenyx Rising (Ubisoft Quebec, 2020) Watch Dogs (Ubisoft Montreal, 2014) Watch Dogs 2 (Ubisoft Montreal, 2016) Pokémon: Sword and Shield (Game Freak, 2019) XCOM 2 (Firaxis, 2016) Far Cry 2 (Ubisoft Montreal, 2008) Cyberpunk 2077 (CD Projekt Red, 2020) Minecraft (Mojang, 2011) Darkest Dungeon (Red Hook Studios, 2016) Middle-earth: Shadow of Mordor (Monolith Productions, 2014) Noita (Nolla Games, 2020) Carto (Sunhead Games, 2020) Carrion (Phobia Game Studio, 2020) Other credits Music provided by Music Vine - , Lee Rosevere on Bandcamp - Hacked font by David Libeau Contribute translated subtitles -
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