GMTK is powered by Patreon - Puzzles can be one of the most complex things in game design. In this video, I break down some great conundrums from favourite games, and share some knowledge from sharp puzzle designers, to find out what makes a good puzzle. === Sources and Resources === Level Design Workshop: Solving Puzzle Design | GDC A Good Puzzle Game Is Hard To Build | Rock, Paper, Shotun === Chapters === 00:00 - Intro 01:00 - The Mechanics 02:37 - The Catch 04:28 - The Revelation 08:01 - The Assumption 11:03 - The Presentation 14:49 - The Curve 15:55 - Conclusion 17:07 - Patreon Credits === Games Shown === Snakebird (2015) Braid (2008) Portal (2007) Stephen's Sausage Roll (2016) Induction (2016) Yono and the Celestial Elephants (2017) The Talos P
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