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How Video Game Economies are Designed

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GMTK is powered by Patreon - In this video, I’ll show you how a typical video game economy is designed - and how resources flow around the system. As we go, I’ll show you how these economic entities can be used to create interesting gameplay for the player. === Before you watch === Content warning: Combat, mild blood. === Sources and Resources === - Sources [1] The Living World of ’The Witcher’ [2] Patch for PC out now! - Additional resources The Pillars of Internal Economy — An Introduction to Game Economics Feedback Loops in Game Economics Keys to Economic Sys

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