Here my Metahuman customization process on Unreal Engine 2024 in this timelapse! I compare the traditional method with the new approach using the conformed mesh, made possible by the 'Mesh to Metahuman ' plugin. The new method using the conformed mesh allows for a more faithful likeness from the input sculpture. This is because the conformed mesh is created in quad polygons instead of triangles. Thanks to the powerful Mesh Morpher plugin, we can create custom blendshapes and further refine our mesh for an improved likeness. Find useful links for further details in the description, and for additional information, send me an email. Watch each step of my accelerated work, and if you have any questions or feedback, feel free to contact me directly via email. Useful Links: 3D Scan Store Base Mesh: @3dscanstore Mesh Morpher Plugin: @PugLifeStudio Groom 2abc exporter plugin by @vectorwang9632 MH Conformed Mesh Tips & Tricks:
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