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Unreal Mannequin Posing Controls: Advanced Skeleton VS Epic ART Tools | Autodesk Maya & UE5

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Class Creative's Maya & Unreal Complete Guide to Fast 3D Rigging Limited Access FREE trial: UNLIMITED all Course Access: Advanced Skeleton Rigging Course: Sponsors: 30 Days Free via Links - MAYA AUTODESK: ADOBE CREATIVE: MAYA INDIE (Supports Python Scripting): ANATOMY 4 SCULPTORS (10% off code: classcreatives): Subscribe to our newsletter at: Timestamps 00:01 Unreal Mannequins: Advanced Skeleton VS Epic ART Toolkit 00:57 Industry Rigs and workflows 01:24 Class Creatives Info 02:09 ART Tools Mannequin: Default set to IK (How to switch to FK) 02:36 Advanced Skeleton: Default set to IK & FK (How to set settings) 03:04 ART Tools: Posing Control Details 03:50 Advanced Skeleton: Posing Control Details 04:36 ART Tools: Hip Controller 04:58 Advanced Skeleton: Hip Controller (Hip Swinger) 05:05 Advanced Skeleton: FK/IK Matching Tool (Bake Tool) 05:53 ART Tools: FK/IK Matching Tool 06:33 ART Tools: Knee Graph Editor clean up 06:54 Advanced Skeleton VS Epic ART Tools Comparison 07:08 Conclusion Over more than 30 Lectures! This course will instruct you on the fundamentals of rigging Unreal Mannequins and MetaHumans with Advanced Skeleton for Autodesk Maya. We will cover the following core skill sets: Advanced Skeleton vs Unreal Engine's Epic Auto Rigging Tools (ART) comparisons Installation process Unreal Mannequin and MetaHuman import/export process How to use the Name Matcher, Mannequin Templates, MetaHuman Templates, Walk Designer, and Mocap Library tools Rigging custom Unreal Marketplace character assets and/or custom created characters Posing control details FK/IK Matching/Baking tools Root motion animation workflow Industry Rigging and best practice workflows Secret tips and tricks If you have never created a character rig from scratch, you will be 100% ready to do so by the end of these sessions, regardless of whether you are working on games, film, television, or any other character rigging production needs. You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world. Why Learn From Class Creatives? This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

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