In this series of 4 tutorials I wanted to share my process of incorporating 3d scans into Daz 3d as custom morphs, creating textures, posing Daz figure and rendering it in Cinema 4d with Redshift. The scan from this tutorial In Part 1 we are going to import base Daz model and 3s scan into Zbrush, prepare masking on both models and use Zwrap plugin to project one model onto another. After that we will bring modified base model back to daz and create custom morph. I am apologizing in advance about all the mumbling. I made this tutorial in order not to forget my process, so it might be a bit hard to follow.
Hide player controls
Hide resume playing