Hello and welcome in my #rigging in #Maya series. The model now deforms with the skeleton, which will allow us to visualize how the controls are affecting the joints as we build the control rig. Ideally, we don’t want the animator to be able to touch this skeleton though, instead we need a layer of controls on top of this which will drive the joints. So, in this video we will explore the many options Maya has to create #controls. --------------------------------------------------------------------------------------------------------------------------------- 00:00 Introduction 00:38 Channel Support Options 01:43 Selection Handles 03:45 Annotations 04:33 Joint Labels 06:48 Creating Text 07:53 NURBS Curves & Surfaces 12:04 Combining Curves 14:51 Combining Curves & Joints 18:00 Zero Out Control Values with Offset Groups 22:05 Zero Out Control Values with offsetParentMatrix 23:45 Premade Controls 24:17 Final Creature Controls 27:26 Join
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