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#RiggingInMaya | Part 09 | Control Joints

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Hello and welcome in my #rigging in #Maya series. it’s about time we started to tackle some of the systems which the controls will drive. As this is a game rig, we want the base skeleton to be left as clean as possible so what we are going to do next is create a series of #control #joints. These will give us a cleaner rig, especially when it comes to exporting. --------------------------------------------------------------------------------------------------------------------------------- 00:00 Introduction 00:35 Channel Support Options 01:41 Create The Base Joints 03:50 Changing Joint Colours 04:41 Joint Renaming 06:31 Connecting the IK & FK Arm 11:05 Why Use Constraints Instead of offsetParentMatrix 13:55 Connecting the IK & FK Arm Continued 20:00 Connecting the IK & FK Leg 25:45 Spine & Limb Overview 26:52 Join the antCGi Club ----------------------------------------------------------------------------------------------------------------

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