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OpenGL 3D Game Tutorial 41: Antialiasing and Anisotropic Filtering

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LWJGL tutorial series on how to create a 3D Java game with OpenGL! Improving the visual quality of the game with antialiasing and anisotropic texture filtering. For the antialiasing part use: new PixelFormat().withSamples(8).withDepthBits(24) Leaving out the depth bits parts seems to cause problems on some systems Support the series on Patreon: Upcoming tutorials: - 3D Colour picking - Pixel Buffer Objects - Post processing - Geometry shader Future Tutorial Series: - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Moveme

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