In this tutorial we'll cover importing and exporting Metahumans from Unreal to Maya and back again with animation for both the head and body. Mad Guru Body Control Rig: Chapters: 00:00 - Intro 00:37 - Exporting from Quixel 04:21 - Maya Scene Settings 05:25 - Creating a rig in Maya 08:10 - Some considerations before export 10:00 - Exporting to Unreal 5 13:21 - Importing Metahuman 15:16 - Importing Animation 16:54 - Fixing Scale 18:01 - Wrap up and final thoughts Support us on Patreon for assets: Get assets on our Gumroad Store: Check out more Small Robot Studio: Check out more or Érika’s Work: Stay up to date on Facebook:
Hide player controls
Hide resume playing