Welcome to this series on procedural landmass generation. In this introduction we talk a bit about noise, and how we can layer it to achieve more natural looking terrain. A quick summary: 'Octaves' refer to the individual layers of noise. 'Lacunarity' controls the increase in frequency of each octave. 'Persistence' controls the decrease in amplitude of each octave. If you'd like to support these videos, I have a Patreon page over here:
Hide player controls
Hide resume playing