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Procedural Landmass Generation (E20: refactoring 2/2)

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Refactoring the threaded data request management code, moving terrain chunks to their own file, and getting rid of the map generator. The full source code for this episode can be found here: If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal.

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