✔️ Works in 2020.2 ➕ 2020.3 Triangle winding direction is a pillar of Unity's rendering system. Triangle points are ordered, and the way they're positioned on the screen, either clockwise or counter-clockwise, determines whether Unity will render them or not. You can change this behaviour my modifying the culling mode with a double-sided material. In this video, I explain how to do so with the default URP lit shaders, a custom code shader, and a URP shader graph. 👋 Subscribe for weekly game development videos! ► 👑 Join my Patreon for extra influence over topics, early access to videos, and downloadable project files! ► 🔗 Check out my website for a searchable list of tutorials! ► 🔴 Twitch ► 🐦 Twitter ► 🎮 Discord ► 📸 Instagram ► 👽 Reddit ► ht
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