Okami, Bayonetta & Devil May Cry creator Hideki Kamiya: unblocking memories with Ikumi Nakamura Part 1 of 2. From insects and blocking to Bayonetta and Okami. Hideki Kamiya, famous for creating renowned titles such as Bayonetta and Devil May Cry, visits Ikumi Nakamura’s studio UNSEEN in Tokyo for an in-depth conversation between game developers. Having worked together on titles such as Okami and Bayonetta, they reminisce about the past and what it was like to work in the Japanese video games industry at the time — sharing anecdotes about Nakamura’s early days at Clover Studio as a background and concept artist, Kamiya's experience with writing and how they stay inspired and motivated. Thanks for watching and see you next time on Part II of this video. Please consider hitting the Subscribe button and giving it a thumbs up if you enjoyed it. PS you can find us on Discord: Or follow our journey here: Created by the UNSEEN team: Liam Wong, Freddy Capogreco, Denise Rashidi and Kyoko Fujiwara. Thank you to @HidekiKamiya_Channel - be sure to follow his account! 00:00 INTRO 00:43 INSECTS AND BLOCKING 05:37 HOW IT STARTED 15:50 BAYONETTA CONCEPT ART 16:42 KAMIYA'S WRITING 20:13 OKAMI'S TEAM 32:30 INSPIRATIONS 35:50 BREAKING KAMIYA'S FIGURE 38:23 KAMIYA'S RECIPE FOR SUCCESS 42:13 OUTRO #videogames #gamedesign #gamedevelopment
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