Materials may look intimidating, but you'll start at the beginning to really gain an understanding of what they are, how they are built, and some of the common nodes used to create multiple surface types. 00:00 - Intro 00:40 - Set Up and Starting Your Own Material 10:00 - Texture Nodes 13:37 - Understanding UVs 18:35 - Texture Coordinate Node 23:04 - Roughness Explained 26:30 - Metallic 37:30 - Lerp Node 46:28 - Emission 48:50 - Multiply Node 50:50 - Master Materials and Material Instances 1:00:00 - Dissecting the Starter Content Chair Material 1:13:30 - Normal Maps 1:23:23 - Multi-Element Mesh 1:25:25 - Glass and Index of Refraction 1:32:30 - Mannequin material sneak peek
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