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Shader Graph Custom Nodes on Unity3d

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Forum: #post-3584384 13 Nodes: - SSS Color (subsurface scattering), - SSS gradient, - Parallax mapping, - Parallax Mapping iterrations, - Parallax Occlusion Mapping, - PerturbedNormals (World normal with NormalMap), - CreateNormalChannel (for individual texture channels), - CreateNormalFloat (allows to use procedural noises and stuff to create normals), - IfNode, - LightDirection, - ProceduralRock (procedural noise), - Rang

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