Learn how I used ScriptableObjects to spawn tiles and prefabs into my single game scene to support INFINITE numbers of levels! Using a simple editor tool and the Tilemap, I crafted the levels in the editor, saved them to a ScriptableObject to ensure visual consistency across the levels and keeping a small game footprint. ๐จโ๐ป As always, all code from this video is available on GitHub: ๐ท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: ๐ Resources: โซ Editor Tool Tutorial: โซ How I used the Tilemap to build these levels: โซ How to combine meshes at runtime: (coming soon ๐) โซ Play the Game on Itch: ๐งก Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support: ๐ Patreon: ๐ YouTube Member: or click the Join button on any video ๐ Take my Unity ShaderGraph Course: ๐ Get yourself some LlamAcademy merch: ๐ธ Use my Affiliate Link for Humble Bundles ๐ธ Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! (affiliate) ๐ธ Save up to 50% on NEW Assets: (affiliate) Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. #unitytutorial #gamedev #tutorial #unity #llamacademy #gamedevelopment #opensource Chapters: 00:00 Topic Introduction 01:17 How Scene Data is Saved 01:40 Demo / How it works 02:45 Main Menu / Passing Data Between Main Menu & Game Scene 03:29 How to Spawn the Objects 06:09 Procedural Animate In 07:45 Start the Game & Reset Ball on Out of Bounds 10:25 Recap, Closing Thoughts, & Support LlamAcademy
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