In this post-processing shader video for Unreal and Unity, I show how to create a radial blur effect with the blur streaking out away from the center of the screen. Here are the gaussian weights I used on the samples: 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: And here's the calculator I used to create the weights: @s4l4x/efficient-gaussian-blur-with-linear-sampling Here's last week's video showing how to make the rain drips on the lens: Here's the playlist of all of the post-process videos: Here's the playlist of all the videos: Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things #UnrealEngine #shadergraph #Unity
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