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C++ OpenGL Tutorial - 52 - Adding to the Collision Mesh

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In this video, we start by integrating our updated RigidBody class and its new model transformation matrix with the face intersection algorithm to transform points when checking for a collision. Then, we write a new collision algorithm, this time for intersection between a face and a sphere. • Math Stack Exchange Question: • Geogebra: • Website: • Twitter: • Discord: • This Github Repo: • This Playlist:

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