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XLOG #3 How to simulate a universe

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In this XLOG episode, EGOSOFT founder and CEO Bernd Lehahn replies to a user question about some of the hardships and difficulties of developing an X game. How do we simulate the X universe and what does it entail? In our “XLOG“ video series we will be giving you a deeper look behind the scenes of X4: Foundations and EGOSOFT. In this series, we will introduce you to various features of our titles in more detail, let the respective experts from our team have their say, and try to answer some of your questions. We look forward to your feedback, which we hope to use to help guide the future direction of the video series. Want to participate in the public beta for update 3.0? Check out all the necessary details here: Further information: • “X4: Foundations“ on Steam: • “X4: Foundations“ on GOG: • “X4: Split Vendetta“ on Steam: …/1133000/X4_Split_Vende

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