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Houdini as a Comprehensive Gamedev Tool | Ben House | GDC 2019

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Ben covers a wide range of benefits of using Houdini as a studio-wide pipeline tool in gamedev. He covers powerful terrain and VFX tools, and multiple ways that Houdini and Houdini Engine are used to increase studio efficiency by reducing boring or repetitive tasks that frequently take time away from artists. Bluepoint has led the remastering process for years, releasing many iconic titles, including the God of War Collection, Uncharted: the Nathan Drake Collection, and most recently, Shadow of the Colossu

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