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(phong shader + texture + strong specular light)

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The intensity of the specular light was changed by factor 11. This is pretty strong. That is why i have chosen the song satan from Orbital. Now you can see the phong technique in all its beauty. Did i mentioned that i love Hebe? =) ❤ The best way to use this shader in your 3d games is if your materials have flat surfaces like marble, metal and stuff like that. Well, we will see if i get that far. :) Here is the final shader for your own personal download. So you can make your own Hebe to love her. =) ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ Hebe's modeldata is within the directory /Examples/Media/Models of Rendermonkey. She is made of 63932 faces =). GET HER! ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ update I've just noticed that the link is broken. Well, this is frustating cause Hebe is awesome. So I will provide this link of Hebe's object data.

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