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Godot UI Basics - how to build beautiful interfaces that work everywhere (Beginners)

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Hello Godotneers! Building a nice-looking user interface Godot that works across screen sizes and aspect ratios can be quite a daunting task. This video will provide you with the basics that you need to build your very own user interfaces with the Godot game engine that work everywhere. With it you get a good foundation on which you can build in your future adventures. 00:00 Introduction 00:50 Scene setup 01:27 Building a small dashboard 04:17 Setting up a reference resolution 06:09 Separating the UI into a separate layer 07:16 Introduction to containers 07:56 The GridContainer 08:48 Replacing sprites with TextureRects 11:22 How containers do their work 14:33 Auto-resizing with PanelContainer 15:36 MarginContainer for adding borders 16:37 Why using containers is important 17:05 Using themes for a custom look 17:56 Creating a custom look for labels 18:47 Applying the theme to the UI 20:18 Creating a custom PanelContainer 22:10 Applying theme changes 22:35 Creating a mission dialog 23:20 Auto-wrapping label text 23:41 Stacking components with VBoxContainer 24:29 Creating a variant of the PanelContainer 25:50 Using a variant in the UI 26:09 Overriding built-in variations 26:51 Centering label text 27:08 Creating custom buttons 29:25 Horizontal controls with HBoxContainer 29:54 Controlling the size of controls 30:57 The “expand“ flag 32:36 Dividing available space 35:00 Sizing flags explained 36:55 Centering controls 37:17 CenterContainer 38:15 Using spacer controls 40:18 Handling changes in window size 40:43 Anchoring UI elements 42:01 Handling different resolutions 43:44 Handling different aspect ratios 45:45 Conclusion Useful links: ----------------------- Godot UI documentation:

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