Blender 4.0 introduced using Edge Float attributes for bevel weights. It's basically “edge groups“, just by a different name. I did a small fork of 4.1 to allow bevel modifiers to use custom edge attribute groups. This lets us do a non-destructive bevel workflow! Great for hard surface modeling. My fork/latest commit: Autosmooth thread: --- My blendermarket store: Also check out my gumroad store: Thanks for stopping by!
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