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Vertex Formats and Vertex Buffers - 3D Games in GameMaker

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Once you've got your basic 3D camera projections set up, it's time to start rendering your own stuff to the screen. Here's how to get started with vertex buffers! I forgot to mention this in the video itself, but vertex buffers are analogous to the old D3D models in old versions of Game Maker: you can use them in mostly the same way, but like with a number of other things, you need to do a bit of setup before you can use them. On loading models from files - gmmod / d3d: On loading models from files - obj: Transformation matrices are going to be more useful in the future, but if you want to know about them: Here's the code: 0:00 Introduction 1:33 The Z buffer (also called the depth buffer) 2:29 Creating a vertex format 3:25 Polygons and triangles 6:19 Creating a vertex buffer 11:17 This is where my vertex_add_point function comes from (please stop telling me that it doesn't exist in GameMaker) 13:52 Drawing the vertex buffer 16:34 Adding our second triangle 17:04 Messing with vertex colors 19:06 Creating squares in a loop 25:53 Ending #GameMaker3D #GameMaker3DTutorial #GameMakerVertexBuffer - - - - - I've now made that Patreon: That promised social media link spam. Anyone wanna donate? Rate, comment, subscribe, watch more, enjoy!

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