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Modeling, sculpting, rendering

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Phonebooth modeling in blender, sculpting in Zbrush, texturing substance painter, rendering in Unreal Engine 5.4. Hero asset workflow timelaps. All my artworks: My telegram channel: Моделирование телефонной будки в блендер, зибрашь и рендер в анриле, таймлапс. Заходите в мой тг #blender #cgi #unrealengine5 #3d #substance #zbrush #ue5 #render #epicgames

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