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The Material Art of The Last of Us | Substance Days at GDC 2023 | Adobe Substance 3D

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This session presented by Jonathan Benainous and Jared Sobotta focuses heavily on the material art and creation for The Last of Us: Part I. Jonathan and Jared will revisit the post-pandemic world of The Last of Us and talk through the recreation for the PlayStation 5. They will discuss the texture art pipeline at Naughty Dog, providing insight on the team’s dynamic for success. Jonathan will shed light on the challenges of man-made, architectural material creation for the Boston Capitol Building as well as the creation of procedural generators with Substance 3D Designer to speed up the team’s process and author a large amount of materials. Jared will focus on natural, organic art and the marriage of Substance 3D Designer and organic sculpting for Tommy’s Dam. Both artists will share their workflows and artistic choices utilizing Adobe Substance 3D Designer to create “The Material Art of The Last of Us Part I”. Speakers: ▪︎ Jonathan Benainous, Senior Environment Texture Artist, Naughty Dog ▪︎ Jared Sobotta, Principal Environment Texture Artist, Naughty Dog Subscribe to Adobe Substance 3D: Learn more about Adobe Substance 3D: About Substance 3D Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection. This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler. Connect with Adobe Substance 3D: Twitter: Facebook: Instagram: LinkedIn: Discord: #Adobe #AdobeSubstance3D #AdobeYouTube #GDC2023 #Substance3DDesigner #SubstanceDays Substance Days 2023 at GDC: “THE MATERIAL ART OF THE LAST OF US PART I“ | Adobe Substance 3D

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