MinnMax's Ben Hanson talks to Media Molecule's co-founder Mark Healey about his recent departure from the beloved PlayStation studio, the origins of LittleBigPlanet, his biggest regrets on Dreams, how he created the first indie game on Steam, and his current passion project about art history. Support long-form interviews like this by subscribing to MinnMax's YouTube channel or unlock the podcast version of this interview and directly support independent games media by checking us out on Patreon. Check out the timestamps below to jump to a particular discussion... 00:00:00 - Intro 00:01:42 - Mark Healey's life after Media Molecule 00:03:27 - Developing his passion project 00:09:01 - Why Mark isn't at Media Molecule anymore 00:11:59 - Dreams needed online multiplayer and PC support 00:13:59 - Media Molecule's future 00:16:13 - Embracing art history with his solo project 00:21:39 - Love for the Commodore 64 00:22:58 - Working at Bullfrog with Peter Molyneux 00:25:12 - “It’s true that I did go a bit mad” 00:31:01 - Avoiding crunch 00:33:28 - Rag Doll Kung Fu was the first indie game on Steam 00:35:40 - Valve and The Room's portal tech demo 00:43:27 - The origins of LittleBigPlanet 00:46:33 - Microsoft and LittleBigPlanet 00:49:03 - Thoughts on Sackboy: A Big Adventure 00:50:05 - LittleBigPlanet 3 servers going offline 00:53:00 - Free-to-play LittleBigPlanet Hub 00:54:00 - Dreams origins, wanting to call it LittleBigPlanet “3 or 4“ 00:56:34 - Dreams' “Golden Ticket“ of letting the community sell their creations 01:00:24 - Thoughts on Dreams in retrospect 01:03:05 - What Mark misses about Media Molecule 01:06:04 - Thoughts on the game industry Follow us on Twitch - Please support us on Patreon - Our solo stream channel - @minnmaxstreamarchives Buy MinnMax merch here - Follow us on Twitter - Go behind the scenes on Instagram -
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