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Unreal Engine Alembic Hair(Groom Plugin) for REPLIKR (2021)

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This is my grooming project for REPLIKR from New Zeland - which I did in Unreal Engine 4 with help of the groom plugin and Ornatrix alembic from Maya. Render time 13h for 2626 frames. Sampling - 1 Spatial и 32 Temporal AA. Hair Count: Baby - 548, Main - 74 151, Ponytail - 19 957 Will make more, when I understand how to increase the viewport FPS =) For usual hair in Arnold - I use 400K hairs =) for better quality and a thin realistic look. Still fighting with DoF and don't understand how to make it less blurry =) and make autofocus in cinematic. Waiting for the answer from Epic. You can read about my fight with Unreal Engine settings for Movie Render here - Special thanks to Charles from Epic Games for his help with Render Settings and fight with crazy flickering in shadows. Project page -

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