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UE5 Nordic Moss Forest

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I finally finished this stage of the work. The scene is based on the features of UE5. Lumen hardware ray tracing and nanite virtual meshes. I made adjustments to the megascans assets and added moss to them using speedtree. Currently all plants are static and not made into Pivot Painter 2.0 wind. My tutorial is still a work in be completed one day. I hope you all like my work.

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