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Fixing Runtime Virtual Texture stretching (Tri-planar RVT!)

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Here I demonstrate a method of offsetting RVT coordinates to create a tri-planar sample instead of the traditional XY plane sample. This is achieved with my single sample method, although it would work with a regular 3 sample method. The only flaw with this method is that the higher up an object you sample, the farther away you sample - but this is mostly irrelevant because the vast majority of the time, the blend is only mere centimeters up an object. Single Sample Tri-planar:

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