Started working on a new level, and fixed some culling issues! Disabling object culling in the runtime prevents lights from hijacking the lighting in a scene that were placed in the toolkit. But, lights are still disappearing. The toolkit hasn't gotten an update in a bit, so still waiting on the ability to see where lights begin/end to properly light a scene to match the original games style to align with the detector meter. Assets upscaled using PBRify:
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