In this tutorial you’ll learn one way (of many, surely) to create a relatively simple, braindead enemy AI that follows the player when triggered, and kills the player and reloads the level. The mesh I’m using in the video is a free download you can get if you want to follow along with the tutorial. Get it here: NB!: When completing this tutorial you may notice the level reloads no matter what object the enemy collides with. To fix this and make sure level re
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