This week on Inside Unreal, Technical Writer Michael Prinke will guide us through a tour of the Gameplay Ability System! We'll set up Graystone from Paragon with a couple of gameplay abilities in the Third-Person template. ANNOUNCEMENT POST (contains project files and resources) TRANSCRIPT **TimeStamps** 00:00 Countdown 05:00 News 07:17 Karma Earners 07:33 Community Spotlights 08:53 Intro 09:21 GAS Overview 13:44 Theory behind GAS 16:22 Roots of Gameplay Abilities - Gameplay Tags 19:05 Structure of the Ability System 33:46 Attribute Set 35:20 Initialize from a Datatable 38:20 How to make a Datatable 39:37 Composing Gameplay Abilities - Gameplay Effects 47:18 Melee Damage Execution 52:34 Melee Damage Effect 53:10 Applying a Gameplay Effect 57:25 Gameplay Cues 1:02:04 Notify Actor Gameplay Cue 1
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