This is the last shot to prep for rendering! We again reuse our nodes from last shot (copy/paste) and adjust what we need to. We will look at refraction limit and some render tricks that I use, we'll render our bubbles, make final tweaks to our ground shader and it's a wrap! Complete tutorial videos and project scene files here: TIME STAMP LIST 00:05 - copy/paste from SH050 to final shot 09:24 - rendering our fluid in the glass (refraction limit, render trick) 17:08 - adding and adjusting lights 24:41 - samples and tips for improving render results 28:00 - rendering particles/bubbles 35:59 - wrap up (render out sequence) 37:21 - tweaking look of ground shader
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