Taking a break from all the fluidy citrus plant stuff - we go to our iceberg in a glass! Now we will prepare the material for some crunchy cold ice pieces and tune our render settings, adding some addtional smokey detail so it looks proper frosty. Same deal though, Karma LOP, render settings, batch output our sequence. Complete tutorial videos and project scene files here: TIME STAMP LIST 00:05 - intermission! iceberg pieces (materials, lights) 05:12 - custom normals (noise displacement fix) 09:40 - iceberg shading (cont'd) 26:01 - render settings (motion blur) 27:40 - debris 38:13 - debris motion blur 39:07 - load in lime 45:17 - Karma LOP 49:02 - set up smoke render 53:04 - Karma LOP 55:18 - batch output (Deadline, HQUEUE)
Hide player controls
Hide resume playing