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SideFX Houdini - 9 tricks to master procedural environments

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You are probably aware that sideFX organized past month the Mardini Challenge, a daily competition in which you could win some prizes. Rules were simple everything had to be 100% made inside Houdini, so no external models or megascan, just texture files were allowed. Everyday started with a new theme and you had to work with that ! It was a fun exercise that really forced me to shoot straight to the point and deliver one art in a day... It's been a very busy time for me at ILM... still is actually0 xD But using this rainy week end to finally re-open my old scenes. Sharing here with you some of my secrets to model procedural environments based on Mardini's contribution. - 01:08 - STONES | The power of Voronoi - 03:50 - MUD | Procedural Chaos - 08:10 - RIVER | Basalt Formation - 13:06 - WAVE | Turbulence Punch - 16:25 - VALLEY | Terrain Shaping - 20:26 - GRASS | Copy to Point - 25:18 - ANCIENT | Surface Operator Power - 32:13 - SCIFI | Booleans - 35 :49 - RURAL | Heightfield manipulations Note that I am

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