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Procedural world generation with Perlin Noise

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Procedural generation of game worlds using perlin noise. In this video I show how to generate random game worlds, like those in the game civilization. The worlds are 2d tilemap worlds, and the implementation is in Python/PyGame. ☕️ ☕️ No coffee, no coding! 🔥 🔥 If you like to support my work with a small donation: Thank you!! You can find the source code, and tile set here: (WorldGeneration/PerlinNoise) Music: Imagine by Auixe is licensed under a Creative Commons License. Support by RFM - NCM: Music: Imagine by Auixe Soundcloud: YouTube: /@auixemusic4618

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