Presenting the segmented speedrun of Half-Life: Opposing Force in the time of 16:. The run was completed by jorik and _Smiley over the course of 662 days. The project was started on September 4 2021 and completed on June 28 2023. In fact, there were many long breaks, causing such a long working time. Even when the run was finished, the rendering work started only after a year. Technical information: * The run is done using Steampipe (pre-25th anniversary) version, BunnymodXT, hard difficulty and a lot of console and BXT scripts. Bhopcap is disabled. Not using save warps. * Version features: uncapped (1k) fps, quick switches and no tripmine collision, which does not allow us to perform worldspawn clips. * The special trick called quick switch is massively used in this run. It allows to skip weapon’s equip animation and use weapon the next frame. * The total amount of segments is 503, 13 of which are quick switches. Other quick switches are done without making a separate segment. * In some places you can see some sort of lags - this is called 4 FPS abuse. If used in a specific situation, each of them may save up to 250ms. * You may see the screen flicker while firing the M249 - this is the M249 boost script automatically doing a 180 degree turn. * At the time of publishing, some skips are known that were not used in this run due to the date of segmentation. Runners: @jorikgrozniy @_smiley9279 Timesheet: Demos/saves: Outtakes: Timestamps: 0:00 Incoming 0:58 Welcome to Black Mesa 4:07 “We Are Pulling Out“ 6:57 Missing in Action 8:38 Friendly Fire 10:11 We Are Not Alone 10:29 Crush Depth 12:42 Vicarious Reality 13:12 Pit Worm's Nest 13:35 Foxtrot Uniform 14:33 The Package 15:16 Worlds Collide 17:41 Outro Enjoy!
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