Tutorial showing how to make NPR hatching and engraving style shaders in Blender using Eevee. These are techniques for rendering 3D Models so that they look like they're hand drawn. Inspiration for the style comes from artists like Gustave Doré, who's illustrations for Dante's Inferno are amazing. The model used in the tutorial is Daniel Chester French's sculpture “Spirit of Life“ scanned by Mesick Cohen Wilson Baker Architects, and can be downloaded from Sketchfab here: Note at 21:00, when I add in the voronoi texture, I should have been using a Vector Math node, not a regular math node Blend file is here if you feel like playing with it:
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