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Point and Click Puzzle Design

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Point and click adventures get a bad rap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to stop you racing towards GameFAQs. Support Game Maker's Toolkit on Patreon - Sources Wired: “Broken Age brings back a classic feature: unfair puzzles“ Old Man Murray: “Death of Adventure Games“ Find out more Innuendo Studios: “Who Shot Guybrush Threepwood?“ RagnarRox: “Blade Runner - Looking back with Louis Castle“ Grumpy Gamer: “Why Adventure Games Suck“ Games shown in this episode (in order of appearance): Broken Age (Double Fine Productions, 2014) Gabriel Knight 3: Blood of the Sacred, Blood of the Damned (Sierra Entertainment,

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