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OpenStreetMap import for Blender: how to use custom textures in Blender-OSM addon

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A tutorial on how to set custom textures for the OpenStreetMap import to Blender with the Blender-OSM addon. The link to the addon: If you purchased the addon before, get the latest version using the link in your purchase confirmation email. The coordinates of the San-Francisco district in the example (copy the string below to the clipboard and press the button “paste“ in the addon panel): ,,, The texture from used in the example: Office buildings (building use: office, building part: level): * * * * Glassy office buildings (building use: office, building part: curtain wall): *

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