Ninja Ripper 2 is an experimental utility for extracting geometry from 3D game levels and exploring them in a 3D editor such as Blender, 3D Max, etc. Use cases could be, for example, exploring hard-to-reach places in a game level, “Easter eggs“ and places where the view of the camera is limited. This video demonstrates the features of the Ninja Ripper beta. Or rather, FOV recovery based on shader parameters and accurate import into the 3D editor Attention: the program is intended only for research of the places of the levels of games located “behind“ the camera and does not pursue the goal of piracy. website: patreon:
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