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GeForce4 MX 440 SE 64 bit vs 128 bit and SDR vs DDR - Bandwidth test (Capture Card)

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GeForce4 MX 440 SE 64 bit SDR 64 MB vs GeForce4 MX 440 SE 64 bit DDR 64 MB vs GeForce4 MX 440 SE 128 bit SDR 64 MB vs GeForce4 MX 440 SE 128 bit DDR 64 MB HWI / GPU-Z Specs: All Games are in 1024x768 0:00 Intro 0:12 Counter Strike 1.6 0:59 Half Life 1:57 Soldier of Fortune 2:25 Soldier of Fortune II: Double Helix 2:52 Half Life 2 3:43 Far Cry 4:27 Need for Speed: Underground 2 5:08 FlatOut 5:45 FlatOut - driver 6:21 Call of Duty 2 6:46 Battlefield 1942 7:26 Mafia PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: GeForce4 MX 440 SE (SDR, DDR, 64 bit or 128 bit) RAM: 2GB DDR1 Kinston 400MHz (1 1) Windows XP Professional 32 bit SP3 Drivers: GeForce4 MX 440 SE - for all games and for FlatOut (for all of them) And only for GPU-Z Capture Card: HDMI Video Capture - HDMI to USB Together with VGA Audio to HDMI Convertor Game Settings: Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Soldier of Fortune ver. Dynamic Video Settings Ghoul Light Method: Hardware Specular Lighting: On Detail Texturing: On Detail Texturing Range:2.5 / 15 Texture Mode: Mipped Bilinear Anisotropic Filtering: On Field of View: VERT 78.6 Video System Settings Video Driver: Default OpenGL Full Screen: Yes Bitdepth: Auto (Same as Desktop 32 bit) Alternate Simple Textures: Off Texture Quality: High Skin Texture Quality: High Anisotropic Filtering: 2 / 15 Texture Magnification Filter: None Texture Format: (Default) Translucent Texture Format: (Default) Resolution: 6: 1024 x 768 (4:3 ) Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes Half Life 2 Low (for MX and older cards) Resolution: 1024x768 Model Details: High Texture Details: High Shader Details: High Water Details: Simple Reflections Shadows Details: Low Game UI Color Correct: Off Anti Aliasing: None Filtering Mode: Bilinear Vsync: Off Game UI hdr Level 0 Hardware DirectX: 7.0 Software DirectX: 9.0 Far Cry (For MX and older cards) Machine Specs: Medium Corpse Stay (Secs.) 30 Enable Gore: Yes Resolution: 1024x768x32 Anti Aliasing: None Texture Quality: Low Texture Filter Quality: Bilinear Anisotropic Filtering Level: 1 Particle Count: Low Special Effects Quality: Low Environment Quality: Own Shadow Quality: Low Water Quality: Low Lighting Quality: Low Need for Speed Underground 2 Resolution: 1024x768 Level of Detail 25% Car Reflection Update Rate: Lowest Car Reflection Detail: Low Car Shadow Neon: Highest Car Headlight: Off Car Geometry Detail: Low Crowds: Off World Detail: 33% Road Reflection Detail: Lowest Light Trails: Off Light Glow: On Particle System: Off Motion Blur: Off Fog: Off Depth of Field: Off Full Screen Anti aliasing: Lowest Tinting: On Horizon Fog: Off Overbright: Off Enhanced Contrast: Off Rain Splatter: Off Texture Filtering: Lowest FlatOut Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Hardware 3D: No Layer Overlap: Yes Racemap: On Figurine: On View Distance: Highest Track quality: Highest Texture Quality: (75%) Call of Duty 2 Resolution: 1024x768 Frequency: 60 Hz Aspect Ratio: Auto Texture Filtering: Bilinear Anti-Alliasing: Off Rendering Method: DirectX7 Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% CPU-Time Given to AI: 10% Mafia Higher stress (MX Series) Resolution: 1024x768 Anti-Aliasing: 2x (Important) Triple Buffering: No V Sync: No Frequency: Default Color depth: 32 bit Texture Quality: Truecolor: NO Low resolution: No Compressed: No Shadow quality Truecolor: Yes Only software mixing: Off Turn off EAX: Yes Level of Detail: Highest Visibility (Draw Distance): Highest Blood: Lowest Game effects: High Sounds: High Shadows: Highest Particle effects : High

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